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This reusable foundation then allows game developers to spend more of their time focusing on building the game-specific aspects of building their multiplayer communication protocols, rather than these common aspects. Provide this common functionality in a composable and configurable way, such that it can be reused across a wide set of multiplayer games.
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Pull common functionality, such as security, access control, telemetry and metrics out of monolithic dedicated game servers and clients. This communication is most often bundled into monolithic game servers and clients, pairing the technical functionality of communication protocols, such as custom network physics synchronisation, security, access control, telemetry and metrics, with the extremely high computational requirements of physics simulations, AI computation and more.ĭeveloped in collaboration with Embark Studios, Quilkin is a UDP proxy, tailor-made for high performance real-time multiplayer games. Traditionally, dedicated game servers for real time multiplayer games have used bespoke UDP protocols for communication and synchronization of gameplay among the players within a game.
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